Day 0 - Wednesday afternoon
I'm better able to tell what is helpful and healthy when I am taking care offline, compared to when I am either playing or planning how to play the compelling game(s) in my life.
Today, Wheatbiscuit Senior and I tackled another word puzzle together, but I at least still felt uneasy at 'winning' yet another game, despite it being a small feat of teamwork.
Also this afternoon, no less, I nervously (this was another problem; nerves about continuing to try things that I've already been good at in the past - trying to care less about time that I know is being unhealthily spent 'locked in') got into an hour of semi-intense 'combat' clicking, finally clicking on an additional sword-weapon to good 'effect'. The problem there is, I would sooner or later not know when the time to stop had come, as my head, alone, would sink further into the visual experience - had it not been a designated 'bonus' hour within the game. I would take pride and pleasure in exhausting myself at the gym, surrounded by semi-social-or-otherwise, fellow members, if I knew how those particular efforts would be rewarded. How much happy endorphins to expect remains an elusive guess, most of the time. Still, I would be better off talking or typing with other historically gym-obsessed peers rather than the never-good-enough comparisons between ourselves and others on electronic games.
Day 1 should follow here again tomorrow, which I could, by then, have felt an evening and early morning spent reading and communicating with people whom I know care just a little bit more than on the game.
Happy Wednesday, all. ~ Matt
By
wheatbiscuit ·