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    • 1 Jul - 8 Jul: I've had the first week of summer and I have about 50% less lessons. I took that time to read the book "Getting to Yes" more often, did some swimming, cycling, hiking and working out at the gym. I also had a good meeting with my friend on Friday. I also watched Punished with my girlfriend. Work-wise, I've been working on the texts for my website, putting in an hour or two every day.  I've been a bit lazy yesterday and today, which doesn't feel great, but overall I am still getting important things done. I'll have the whole weekend for myself without my girlfriend, so I'll take the time to do something outside, hopefully it won't rain. 
    • I get that. I think of it in the way that we truly got to be the best version of ourselves while gaming to compensate for the bad real-life version of ourselves. Contrary to pop wisdom, just because a person spends all of their time online at home doesn't mean that they are introverted. I streamed online and had many interactions with people, so I had little incentive to have interactions offline too.  I assume that's the problem with really becoming addicted to games, work etc. People want to save their "best" version for the thing they find most important and leave the "bad" version for everything else. It normally doesn't work on the human level, because it's unnatural to narrow down the focus so much. We're not machines to do just one thing 100% right.  I guess love got me away from gaming too if I think about it in this way. Gaming couldn't emulate the experience and I was just too curious and determined to get the love back. It still took some time and experimentation to get it right, but I believe I've arrived 😄 
    • It's kinda crazy how caught up we can truly become in this imaginary world. I recently saw the tv show Severence, which immediately made my top 10 list. It explores the concept that humans can detach the healthy part of their persona and make it live a separate life in an isolated place, while the one carrying all the trauma continues life as usual, unaware of what is happening to the other. The idea is that, as long as we know that some part of us is living a happy life, we will accept that the other one is carrying the weight on their shoulders. But the problem then is that you cannot really separate a person into two different enteties, as they will most likely always find a way back to be together in order to be complete and to heal properly. Of course this made me think a lot about gaming, and MMO's specifically. I was not really aware of it at the time, but my life kind of worked like Severance. I woke up each day in this gray reality where I had barely gotten any sleep, where I dragged myself to a job I hated, and where I always felt exhausted and unfulfilled. But whenever the day was over I almost ran back home in order to log in to that imaginary world where my other persona existed. There I felt I had some sort of purpose; I was socially capable, I had goals, I loved exploring and I forgot about the hardships of life for a couple of hours. But just like in Severance I eventually discovered that real life had to be dealt with and I could not grow the other person while excluding the other - they both had to be maintained. But as I grew the person outside of the game I became more aware that this was the one giving me the most satisfaction and feelings of fulfillment in the end. Especially when I discovered love and I could see that the outgoing and loving person I was in the game also existed outside of it. In many ways I think love saved me from MMO's, because the connection I felt with my girlfriend at the time was WAY more potent than anything I felt when I gamed. It's perhaps the only thing in life that can truly make my mind completely forget about video games. 💛
    • I struggled with two major MMO's back in the day so I know how it feels to get lost in some of the more prolonged gaming experiences. I think any game however becomes uninteresting to me when there is nothing more to achieve. Sure, you can always create a new character, or go for the really hard achievements, but that to me just feels like squeezing the lemon for two or three more drops. My brain just doesn't seem to bother with anything that has become too predictable or unrewarding. I want to move on to the next "big hit", because I know it's always around the corner somewhere. The biggest challenge though with was the deletion of the persona that I created in that fantasy world. I had plenty of gaming friends who knew me as this warm and outgoing person online, which was the complete opposite of my real life persona. But ironically enough it was my friends who made me quit those games eventually, as I could see how much they sacrificed to be in that imaginary world. One of my online friends really got stuck in one of those games and continued to play many years after I quit, which made me feel really sad whenever I thought of him. I was out there getting an education, hanging out with real friends, and he was stuck inside grinding away yet another day. I met him at one time in real life, and he was such a fragile and awkward person. Some of it came across online, but I could never tell how serious it was until I finally met him. Whenever I think of the extent of the issues that games can cause I always tend to think of him.
    • Tuesday morning: A lot of people have said that multi-tasking doesn't work or exist. It seemed possible as a young person because the only requirement to get by/through school etc. was reacting (in most cases) or responding (the rest) in a semi-complicit way, as we did what we felt we needed to do to stay happy. My last response on the forum was the first thing I did today, so it was easy to focus on. Then, I worried too much about how an early-morning workout would go, and did a walking circuit instead - putting it off until lunch, when it's less crowded and I might be more awake. To fill the time between then and the end of my walk, I have a series of calls to make, and the option to semi-enjoy some time on the game.  Last night, I was reading Quora, and found a lovely answer, and then the person's profile. I formed a mental picture of their motivations, and one was something like I imagine our Yan's to include; trying hard, seizing opportunities, and admiring the same in others. The only con I thought of was chasing too many trends, perhaps in order to meet people and stay popular/relevant. Other criteria were also met. Anyway, it seemed like when those few things are partaken in, with responsibility, a person is well on their way through to adulthood.  I've done a lot of things in life out of order - properly, but rearranged. I've been saying to myself sometimes that I simply understood situations faster than others and thus was free to make my own choices. But, if it came to responsibly leading a group through a task, could I stand up and follow standard procedure, while motivating each person to the best of my ability, when put on the spot? A lot of situations seem to call for that (whether or not on me), but usually most involved are able to dust themselves off and plod further along. That's nature, but is it responsible? My 'solo' game profile was like an attempt at playing my problem game 'responsibly' if that, like multi-tasking, is even possible. Because re-reading novels and information is good for me, but doesn't make me feel like I can manage real problems any better, when initiative has to be taken/is called for. I still relied upon patience and timing during my detox, to act, and a lot of chance is involved there too. I just don't want to burn out for no reason trying to be responsible. Is that a chance that always has to be taken, with trust in everyone else to do the same? I imagined the Quora person scheduling and organising things like those I wrote down for myself to carry out today, without a moment's hesitation, yet understanding any delays. Then, I would have to calm myself and clean and tidy up, or failing that, bother more people and risk mania, or something. That's a concern too. There's all of that, and then there's balance, which actually sometimes feels meaningless - always unfailingly checking one's gut before any momentum can be built. Well, I'll let you know after. Peace guys, Edit: I am proud of myself for getting to the gym and back with no problems, even though I didn't lift much (but decent stretches), and I fixed 2 out of 4 phone calls - but the other 2, I'm hoping for some more processes first. It was just good to do what I said/planned I'd do, and not actively surrendering as I go online to play, view or type. I'll try to do more of that.  Edit 2: I think a miraculous mix of internal and external events have occurred - I actually don't want to engage with that game anymore. I've done it all; I'm all set to click on nothing. One of my health supports called me right after finished giving a last miniature game event (that I thought 'too annyoing') a try. I immediately told her (how I was going) that it was 'nothing heavy' (the truth, close enough) and received the reply that enjoying playing it was OK as long as it wasn't too much time. My time spent would be up in the top quadrant for sure, and the relief that came with the guilt just now was enormous. Like, we covered everything and listened to each other, all in ten minutes! Don't stop posting, guys. 🫡 ~ Matt Gratitude: ~ Braved the deliberate choice to safely walk at peak travel time, with earphone music, and only one or two 'near-misses' ~ A return to drinking a cup of tea first, instead of cocoa ~ An exploratory-only trip to the library, reminding me instead to be happy with the books I've already got to read ~ General clarity
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