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Cam Adair

Becoming a Game Dev: Yay or Nay

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No, IMO.

Even if you can control your cravings for video games while developing, do you really want to work in a field where you're contributing to the very addiction you are trying to break from?

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No, IMO.

Even if you can control your cravings for video games while developing, do you really want to work in a field where you're contributing to the very addiction you are trying to break from?

Thanks for commenting!

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It was the reason I relapsed definitely a few months ago.

It felt like I would be doing something, creating something. Yes, there's a lot of creative potential behind games, but there are several problems. If you want to make good games you need to play a lot, to know what is being made in the industry, to have a way to see your progress... however as you pointed, jaylajkosz, it's hypocritical. You're contributing to the very problem you're trying to escape from. It's somewhat why I didn't felt very good in giving or selling some of my gaming stuff, it's feeding someone else addiction.

If you want to make good game, people need to stay in them. Them being fun is not subjective, it's scientific : the "funniest" or at least the most addictive games are those who constantly praise you, gives you goal, make you move "forward" (in the game only)... there's all the positive reinforcement, all the sick things like Skinner's box...

Work in CS ? Yes. In development ? Yes. In games ? No. I might be wrong, but as far as I'm concerned this apply completely to me.

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It was the reason I relapsed definitely a few months ago.

It felt like I would be doing something, creating something. Yes, there's a lot of creative potential behind games, but there are several problems. If you want to make good games you need to play a lot, to know what is being made in the industry, to have a way to see your progress... however as you pointed, jaylajkosz, it's hypocritical. You're contributing to the very problem you're trying to escape from. It's somewhat why I didn't felt very good in giving or selling some of my gaming stuff, it's feeding someone else addiction.

If you want to make good game, people need to stay in them. Them being fun is not subjective, it's scientific : the "funniest" or at least the most addictive games are those who constantly praise you, gives you goal, make you move "forward" (in the game only)... there's all the positive reinforcement, all the sick things like Skinner's box...

Work in CS ? Yes. In development ? Yes. In games ? No. I might be wrong, but as far as I'm concerned this apply completely to me.

Thanks for sharing!

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I'd rather bring aspects of games that make them so appealing into reality than dive into a false world of nonsense that will slowly destroy your real reality.

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