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    • Don't give in. Get a few things out of the way each day. I divide that into healthy eating, healthy communication (can be a kind exchange with a neighbour), getting clothes in order and light exercise. If you break a sweat each day from moderate exercise these thoughts will terminate.  I have to push myself to do something new each day to terminate doubts in my head.    
    • day 12 My mind short circuits from lack of planning or targeted action. It switches to remorse over old time failures. During  school  years i played the same maps in the strategy game genre and this was combined with competition anxiety. So the mind was trained to repetitively enter a state of anxiety.   I treat work like a video game in that i try to work against time pressure. That is the sole driving factor. Danger and risk of loss mobilize my strength. But this is an unreliable defeatist attitude. People dont wait for time pressure but rather complete work with enough breaks in between. If i leave work and dont do something, the mind can go into a pitfall of worrying over meaningless things or recollecting trauma. The thinking stops if i speak to someone or do something.  
    • Entry 9.5 (Written on 10.5) Day 114: No Useless Videos Day 946: Sticking to Food schedule Day 549: Eating Only between 06:30 and 19:00 (Last bite before 19:00) Day 97: Being in bed before 23:15 3 Things I did well no matter how small  -5 Concentrated work units -8 theory units -Finishing the booking of a lesson for brother's BDay 1 Thing I could do better -Again having planned the call to brother, as I'm going to have to fit it in regarding his birthday in an unplanned manner now -_- Gaming (Death, Slavery, Regret, Disease) - 5 Yan (Life, Individuality, Freedom, Purpose, Self-Fulfillment) - 115 @Amphibian220 Hey your reply got a little bit pushed back, will work on replying in the next few days.
    • Entry 8.5 (Written on 10.5, accidentally missed it so it seems.) Day 113: No Useless Videos Day 945: Sticking to Food schedule Day 548: Eating Only between 06:30 and 19:00 (Last bite before 19:00) Day 96: Being in bed before 23:15 3 Things I did well no matter how small  -5 Concentrated work units -8 theory units -Calling regarding birthday gift to my brother to two bike riding teachers 1 Thing I could do better -Havign planned things like the gq entry regarding the food plan and not leave schedule for it just like I'm doing now with this gq entry Gaming (Death, Slavery, Regret, Disease) - 5 Yan (Life, Individuality, Freedom, Purpose, Self-Fulfillment) - 114
    • The game Age of Fantasy is a turn-based game with fantasy units in the medieval style, which involves a lot of detail about the units, buildings and scenarios.   The game contains a lot of interesting content such as online matches, campaigns and casual matches against AI.   CAMPAIGN MODE   Age of Fantasy contains a series of interesting scenarios, situations and characters involved in the game's campaign mode, with challenging and difficult objectives to complete. The campaign mode is a great way to delve into the details of the game as well as obtaining the gems needed to unlock improvements.   ONLINE MATCHES   The game also features a multiplayer system, with online matches requiring a certain amount of experience in the game in order to win, requiring strategic thinking and the use of tactics such as unit synergies and other advantages. Not to mention the betting mode, where the match is worth a number of gems, giving more value to victory.   FACTIONS The game has 6 factions with their own special abilities and advantages. Each faction has a unique ability.   HUMANS Since they are the humans in this chaotic scenario, they have a good mix of units such as infantry, cavalry and archers, as well as special units such as mages, elegant etc... They have a regular concentration of units and are very strong in all aspects.   UNDEAD Being the living dead of the game, having a great variety of magical units, being the faction that focuses more on summons and magical units, having little damage cause in its melee units, but compensating for this with summons and long-distance attack with magical units.   ORKS Being brutal melee damage dealers, they are very strong at the beginning and end of the game, with very strong end units being difficult opponents.   SCALEFOLK A faction with a focus on dragons and debuff, also with heavy units and damage dealers that are very difficult to deal with, their emphasis is on damage and melee combat, also with units with special abilities.   ELFs Being incomparable masters of archery, they are unstoppable when it comes to long-range damage, having the best archers in the game, as well as having the support of plant units and damage and stealth abilities.   DWARF being the small brutes of the game, focusing on armor and long-range damage, their power is concentrated in the runes their units use and in their naval and aerial war machines.   General analysis •easy and quick to learn gameplay •accessibility •nice and colorful graphics •well-structured damage and defense system I usually play as a dwarf, but I also play humans quite often. The faction I liked and played the most were the dwarves.
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